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VR vs.

VR vs. The Perfect VR HMD

Standardisation is a distant dream for the virtual reality (VR) industry in its current state. A set of expected features for any head-mounted display (HMD) is hard to form with no real consumer hardware to base them off. As a result, the…

VR vs. Marketing Reality

Through the VRFocus social accounts we often see as much negativity as positivity towards virtual reality (VR). Whilst the technology has its advocates: big name company representatives, influential fans, creative groups and organisations…

VR vs. Nintendo

No matter what you make of Nintendo’s current situation, no one can deny that they’d like to see the company make a (second) run at virtual reality (VR). That isn’t just because the storied videogame company could unleash its top-tier range…

VR vs. Microsoft

Despite having no virtual reality (VR) headset of its own, Microsoft remains a consistent talking point within the VR community. That’s to be expected, given that the company is one of the biggest names in technology and its Xbox One rival,…

VR vs. Superheroes

Every superhero videogame wants to make its players feel like they really pulling on a mask themselves. In concept, it has the makings of the perfect virtual experience. In practise, few developers truly manage to balance the empowering…

VR vs. Third-Person

When we think of virtual reality (VR), we tend to think of first-person experiences. The draw of the technology is to slip into the shoes of action heroes, epic adventurers, world-class sportsmen and more to simulate their actions and…