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VR vs.

VR vs. Microsoft

Despite having no virtual reality (VR) headset of its own, Microsoft remains a consistent talking point within the VR community. That’s to be expected, given that the company is one of the biggest names in technology and its Xbox One rival,…

VR vs. JRPGs

One of VRFocus’ Twitter followers recently suggested that they would like to see the impact that virtual reality (VR) could have on Japanese role-playing games (JRPGs). We can’t help but agree. This is a sacred genre in the videogame…

VR vs. Post-E3 2014

VRFocus' last 'VR vs.' piece was written before E3 2014, and looked towards what we could expect from the biggest event in the videogame industry. We talked about how hardware likely wouldn’t be the focus of the show, given the relatively…

VR vs. E3 2014

We’re now less than a week away from what’s perceived to be the biggest event in the videogame calendar. Yes, E3 2014 doesn’t kick off itself until 10th June, but the much anticipated ‘conference day’, the exciting 12 hours in which…

VR vs. Stage Demos

Last weekend saw London’s biannual MCM Comic Con event take place as usual at the Excel Exhibition Centre. It’s a packed weekend that features comic books, movies, cosplayers and, of course, videogames. In fact the show’s focus on the…

VR vs. Glasses

We’ve been told time and time again that virtual reality (VR) is for absolutely everyone. We’re assured that anyone can slip on a headset such as the Oculus Rift or Project Morpheus and enjoy a wide variety of experiences. But many times we…

VR vs. Peripherals

Remember the music genre? Though it may feel it, it wasn’t too long ago that everyone was excited to fill their bedrooms with plastic instruments to accommodate for the annual releases that eventually all but murdered the movement. Now many…

VR vs. Cartoons

Here’s a question: does virtual reality (VR) have to be based on, well, reality? Not necessarily in the context of its story, settings and characters, but in an artistic sense? This is a technology that is striving to make everything as…

VR vs. Superheroes

Every superhero videogame wants to make its players feel like they really pulling on a mask themselves. In concept, it has the makings of the perfect virtual experience. In practise, few developers truly manage to balance the empowering…

VR vs. Multiplayer

2013 marked the end of a long cycle of videogame consoles. The PlayStation 3 and Xbox 360 were both available for over 7 years before being succeeded by the PlayStation 4 and Xbox One respectively. Looking back, it’s easy to see where this…