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VR vs.

VR vs. Peripherals

Remember the music genre? Though it may feel it, it wasn’t too long ago that everyone was excited to fill their bedrooms with plastic instruments to accommodate for the annual releases that eventually all but murdered the movement. Now many…

VR vs. Cartoons

Here’s a question: does virtual reality (VR) have to be based on, well, reality? Not necessarily in the context of its story, settings and characters, but in an artistic sense? This is a technology that is striving to make everything as…

VR vs. Superheroes

Every superhero videogame wants to make its players feel like they really pulling on a mask themselves. In concept, it has the makings of the perfect virtual experience. In practise, few developers truly manage to balance the empowering…

VR vs. Multiplayer

2013 marked the end of a long cycle of videogame consoles. The PlayStation 3 and Xbox 360 were both available for over 7 years before being succeeded by the PlayStation 4 and Xbox One respectively. Looking back, it’s easy to see where this…

VR vs. Films & TV

It’s no secret that virtual reality (VR) is starting to cause a ripple in the film industry. Yes, the Oculus Rift is first and foremost a gaming headset and we’ve already seen plenty of examples of how it can enhance the medium, but the…

VR vs. Kickstarter

Kickstarter can be a brilliant thing. As an innovative website that lets people pitch product ideas and have fans pledge donations of their choosing, it makes all kinds of unique videogames, peripherals and just about everything else…

VR vs. AAA Development

A strong argument can be made for virtual reality (VR) thriving on indie development. In fact, it already does; all you need to do is visit the Oculus VR Share page, if not the official forums, Reddit, or Steam Greenlight to find a wealth…

VR vs. Publishers

Up until now, VRFocus’ ‘VR vs.’ series has been focused on technical hiccups and issues with image. Virtual reality (VR) technology still had kinks to work out before we could be sure that it could catch on. Last week changed all of that.…

VR vs. the Mass Market

The Oculus Rift works. As insane as it may sound, it’s possible to slip on the much anticipated virtual reality (VR) headset and feel like you’ve stepped into another world. The problem? Right now you can only take our word for it. This…

VR vs. Price

If you look back over the past decade in the videogame industry, you quickly learn one golden rule: it’s all about the pricing. Companies can build the most amazing products but it all means nothing without an efficient price tag. Sony…