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Make it a (Virtual) Reality: Spider-Man

The city is your playground. You swing from about freely, feeling every fall and rise, stunned office workers falling off their seats as you glide past windows 30 stories up and cling to the underbelly of a stone gargoyle, New York City…

VR vs. Superheroes

Every superhero videogame wants to make its players feel like they really pulling on a mask themselves. In concept, it has the makings of the perfect virtual experience. In practise, few developers truly manage to balance the empowering…

Mod of the Week: Metro 2033

An unexpected and yet warmly received experiential first-person title from THQ, Metro 2033 was one of the last truly impressive videogame titles from a AAA publisher that wasn't afraid to take risks. Thankfully the sequel was picked-up by…

Losing my VRginity to: Star Wars

In the months since VRFocus launched we've heard from many interesting figures in the virtual reality (VR) space as they openly discussed their first experience with the immersive technology. From Matt Sonic's adventures in Dactyl Nightmare…

Working with Virtual Worlds: nDreams Dev Diary #1

There are many development studios that are adding virtual reality (VR) compatibility to their existing projects or state that they are 'excited' for the potential of the Oculus Rift and Project Morpheus, amongst other head-mounted displays…

Make it a (Virtual) Reality: Halo

You are Master Chief. For the first time, you really are inside that iconic visor, surveying the battlefield that stretches out in front of you, enemy Banshees dancing off in the distance and Warthogs skating around the scene below. You…

VR vs. Multiplayer

2013 marked the end of a long cycle of videogame consoles. The PlayStation 3 and Xbox 360 were both available for over 7 years before being succeeded by the PlayStation 4 and Xbox One respectively. Looking back, it’s easy to see where this…

Mod of the Week: Blades of Time

A videogame release that was harshly critiqued upon release, Blades of Time may well have slipped by unnoticed by many. The sequel to the generously mediocre X-Blades, Blades of Time was a superior experience in near-every aspect. And now,…

Losing My VRginity to: DK1

There are many of us who have been involved with virtual reality (VR) in one way or another long before the Oculus Rift was a part of the community's social spectrum. This 1980's is generally considered to boom period for the technology:…

Make it a (Virtual) Reality: The Last Of Us

It’s the humans you’ve got to look out for. Yes, the Clickers are terrifying, and you certainly won’t forget that last encounter as one desperately scrambled to dig its teeth into your cheek, giving you a front row seat to its twisted,…