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Hands-On with Sixense STEM on Gear VR

User input in virtual reality (VR) is a widely discussed issue. Even at the point where we can see consumer devices looming on the horizon, there is no universal agreement on how videogames and experiences in VR should be controlled. Most…

Hands-On with Project Beyond

Samsung's big reveal at the Samsung Developer Conference 2014 (SDC14) was Project Beyond, a new 360 degree video camera designed for use with the Gear VR. Unlike most of its rivals, Project Beyond films in full stereoscopic 3D, and the…

VR vs. Samsung Developer Conference 2014

2014 may be drawing to a close but there’s still at least one more virtual reality (VR) event that fans should keep an eye on. This week sees the Samsung Developer Conference (SDC) take place from 11th – 13th November in San Francisco,…

Make it a (Virtual) Reality: The Evil Within

Last month saw Shinji Mikami, the celebrated creator of the Resident Evil series, return to the genre he helped shape with The Evil Within from Tango Gameworks. The title harkens back to different eras of Mikami’s career, from the scary…

VR vs. Take-Two Interactive

Take-Two Interactive admittedly hasn’t gotten off to the best start with virtual reality (VR) technology. Earlier in 2014 company CEO Strauss Zelnick labelled the Oculus Rift head-mounted display (HMD) as ‘anti-social’ and a strictly ‘core…

Make it a (Virtual) Reality: Mario Kart

The racing genre is something of a given for virtual reality (VR) experiences. With the player seated and hands firmly locked to a steering wheel, racing videogames avoid many of the issues and limitations that other VR titles currently…

Make it a (Virtual) Reality: Mass Effect

You stare out at the galaxy. Hundreds of planets are strung out for as far as you can see. Each one presents a whole new landscape, atmosphere, civilisation and culture to become immersed in. You think over your next destination as the…

VR vs. Smartphone HMDs

It’s astonishingly clever, really. A virtual reality (VR) head-mounted display (HMD) that does away with expensive PC hardware and utilises the smartphone, something that almost everyone has in their pocket, as a display, processor and…

Make it a (Virtual) Reality: Real-Time Strategy

Usually with VRFocus’ ‘Make it a (Virtual) Reality’ series a specific videogame or movie franchise is picked for a virtual reality (VR) conversion. But thinking about the real-time strategy (RTS) genre, it quickly becomes apparently that…

VR vs. Konami

Konami is perhaps one of the most interesting publishers to follow in the videogame industry right now. The company clearly has the resources to develop big budget, headline-grabbing console titles; take a minute to look at the upcoming…