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VR vs. The Press Conference Problem

If there were ever a technology that truly had to be seen to be believed, it's virtual reality (VR). Once confined to outlandish sci-fi stories and having failed to deliver on its hugely exciting potential in the past, the promise of…

Make It A (Virtual) Reality: Atmosfear

E3 is over for another year – and what an expo it was. As I initially began to write this piece journalists from around the world were being shoved, bleary eyed into the backs of cars, taxis and ferried onto planes in order to take them…

Preview: RIGS: Mechanised Combat League

There’s a real lightbulb moment when you first start up RIGS: Mechanised Combat League, Guerrilla Cambridge’s answer to the much sought after virtual reality (VR) first-person shooter (FPS). The simple act of walking is a dilemma for VR…

HTC Vive: The Story So Far

Every E3 seems to have an overarching theme, be it the rise of new consoles, the arrival of new ways to play, or the way in which the announcements and reveals made reflect the current state of the videogame industry. With this year’s…

Make It A (Virtual) Reality: Child of Eden

Back at the end of April we ran a story about how Microsoft unveiled the Windows Holographic platform as part of its development for HoloLens. At the time one of our community members tweeted back: “Microsoft promised a lot with Kinect and…

VR vs. E3 2015

Virtual reality (VR) has already had a big year. Valve has announced the HTC Vive, Oculus VR has revealed a release window for the Oculus Rift and Sony Computer Entertainment (SCE) has announced a new prototype of Project Morpheus. But 2015…