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Make It A (Virtual) Reality

Make it a (Virtual) Reality: Super Mario Maker

Nintendo lends itself especially well to VRFocus' 'Make it a (Virtual) Reality' feature, which makes it all the more heart-breaking that its stable of beloved franchises and classic videogames seem far off from getting VR adaptions.…

Make it a (Virtual) Reality: Tearaway Unfolded

Many an eyebrow shifted when the PlayStation Vita’s unique feature set was revealed. Packed with front and read touch surfaces, SIXAXIS tilt sensing, microphones, front and rear cameras and more, this was a device that threw in everything…

Make It A (Virtual) Reality: Tachyon: The Fringe

If, as a gamer, there’s one genre I’ve really wanted to get involved with but have simply failed to connect with it’s that of the space combat sim. There’s been plenty of rich worlds down the years but the vast majority have felt, at least…

Make it a (Virtual) Reality: Rare Replay

Rare celebrates its 30th anniversary this year. From the likes of Battletoads to Perfect Dark this beloved developer has created some of the defining entries in a wide range of videogame genres. Parent company Microsoft is recognising this…

Make It A (Virtual) Reality – Space Jam 2

Most of yesterday for me was spent in bed feeling like death, but I was looking forward to writing today’s Make It, however all plans to write at length about how awesome a virtual reality (VR) version of Tachyon: The Fringe would be…

Make It A (Virtual) Reality: Child of Eden

Back at the end of April we ran a story about how Microsoft unveiled the Windows Holographic platform as part of its development for HoloLens. At the time one of our community members tweeted back: “Microsoft promised a lot with Kinect and…