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More Developers Reveal They’re Part of Oculus Quest’s $1m+ Club

Facebook made some big announcements yesterday regarding its Oculus Quest platform and how well some developers were doing. Over 60 titles have managed to exceed the $1 million USD marker with the company naming several of them. Since that announcement, studios have taken to Twitter to confirm which of them had managed to be part of this coveted group.

Phantom: Covert Ops

Some weren’t that surprising like nDreams’ stealth shooter Phantom: Covert Ops. Available on both Oculus Quest and Rift, it launched in June last year and only a month later had achieved over $1m in gross revenue from both platforms. The studio Tweeted that Oculus Quest revenue has exceeded $1 million on its own.

Fitness titles OhShape and Synth Riders are also part of that list. The Synth Riders team also confirmed to VRFocus in an email that since the release of the Oculus Quest 2 monthly active players had tripled and that monthly revenue showed a 9x increase.

This type of jump in figures was echoed by others in the community. Hrafn Thorisson, CEO and co-founder of Aldin Dynamics – the studio behind Waltz of the WizardTweeted: “Our sales on December 25th 2020 were 5x greater than on December 25th in 2019. January 2021 was our biggest sales month on Quest to date. More than 4x greater than January 2020.”

Waltz of the Wizard

Pro Putt by Topgolf and Apex Construct by Fast Travel Games made the cut, whilst two of Schell Games’ projects I Expect You To Die and Until You Fall were successful. Schell Games recently confirmed its escape room title would be getting a sequel, I Expect You To Die 2: The Spy And Liar, slated to arrive later in the year.

Good news all around then, with some of these managing to make their way even higher up the revenue pile. It’s important to note that while Facebook might be using $1 million as a positive marker, for long term videogame development that figure is a drop in the ocean. For further updates on the health of Oculus Quest’s ecosystem, keep reading VRFocus.