Animation Spice and Wolf VR 2 Slated to Launch Next Week

Fans of virtual reality (VR) anime are in for a treat this month with ALTDEUS: Beyond Chronos launching today and now Spice and Wolf VR 2 has a release date it seems, scheduled to arrive next week.

As spotted by Gematsu, over on the Japanese Nintendo eShop there’s a listing for Spice and Wolf VR 2 with a launch date of 10th December 2020. There’s been nothing official from Spicy Tails just yet but that does match up with the release window VRFocus was expecting.

That assumption was purely down to the Oculus Go version of Spice and Wolf VR 2. While the title will support PlayStation VR, Switch and PC – including Oculus Rift and HTC Vive – as previously reported, because Oculus Go is being discontinued no new apps will be added to the store after 18th December. There’s also the small matter of Oculus Quest lacking native Spice and Wolf VR 2 support – Oculus Link will still work – because the title didn’t meet the Oculus Store’s technical standards. Oculus’ new distribution method in 2021 may change that.

Spice and Wolf VR 2 continues Isuna Hasekura’s original novel of Holo and Kraft Lawrence, one a 600-year-old wolf-deity and the other a 25-year-old travelling merchant. The sequel sees them both settling down, opening a bath house together and welcoming their daughter Myuri into the world.

But as the synopsis explains: “However, the beautiful wolves have a weakness for delicious meals and their food expenses are a source of headaches for Lawrence. One day, as Lawrence is going about his fur side business to further fill the family’s coffers, a slight incident occurs. To further complicate things, Holo saunters in with quite the feast.”

Spice and Wolf VR 2 isn’t a videogame as such, providing a 30-minute story alongside a mode where viewers ‘can watch part of the anime alongside its characters in the style of Japanese paper street theatre.’

A collaborative effort between Spicy Tails and Gemdrop Game Studios, Spice and Wolf VR 2 will retail for $24.99 USD. For further updates, keep reading VRFocus.