Remember In Death, the 2018 virtual reality (VR) rogue-lite from Solfar Studios? Well, it’s about to make an appearance on Oculus Quest as In Death: Unchained all thanks to a different developer, Superbright.
Exclusive to the standalone headset In Death: Unchained keeps the core gameplay of the original the same, fighting through procedurally generated levels of Heaven, Purgatory and Hell with a bow but with tweaks optimised for Oculus Quest.
As In Death: Unchained has been purposefully built for Oculus Quest, mechanics such as locomotion, aiming, shooting, dodging incoming fire have been tuned for its inside-out tracking system. Plus, there’s new content to entice fans who enjoyed the gameplay the first time around.
In Death: Unchained will still feature the ability to upgrade the bow with special arrows gained by looting monsters, finding pick-ups or by visiting in-level Reliquaries. And death is never the end as each run-through will help unlock special abilities to aid the next but doing so also makes the enemies tougher.
VRFocus gave the PC version a four-star review, saying that: “In Death is a VR videogame for those that want a challenge. The level design and weapon handling are beautiful with soaring angelic structures emanating from the clouds, pin point accuracy for satisfying headshots. The devil seems to be in the details with In Death, offering rinse and repeat gameplay that will keep you coming back for more.”
A VR specialist founded in 2016, Superbright is made up of veteran AAA and Silicon Valley developers who have worked on Dead Island, Dying Light and Cyberpunk 2077. In Death: Unchained will be the studios’ first title for Oculus Quest when it arrives in July. As and when further details are released, VRFocus will let you know.