There’s now less than a month to go until Marvel’s Iron Man VR finally arrives on PlayStation VR (fingers-crossed). In the run-up to launch developer Camouflaj has been releasing a series of behind the scenes videos looking at title’s creation, the latest called Creating Iron Man in VR.
As Ryan Payton, Iron Man VR Director says right at the start: “It all started with a challenge,” and that was to showcase how a smaller virtual reality (VR) studio like Camouflaj could create an immersive experience that closely replicates that feeling of being the famous Marvel character.
There’s a lot of pressure on a project like this thanks to the massive IP and the history of videogame/movie tie-ins. Iron Man (2008) was the building block for the Marvel Cinematic Universe (MCU) with two sequels as well as all those appearances in the other films. And history has shown that for the most part, when a film is turned into a videogame the outcome rarely lives up to the expectations of fans.
Marvel’s Iron Man VR doesn’t look like it’s going to suffer that same fate. VRFocus viewed an early demo last year as positive and hopefully, you’ve now tried it thanks to the free demo currently available on the PlayStation Store. This provides a basic training mission alongside a couple more, giving a feel for the flying and combat mechanics.
The videogame is due to launch on 3rd July and depending on which territory you live in there are a couple of different bundles you can still pre-order. In Europe, there’s a deal including Marvel’s Iron Man VR and two PlayStation Move controllers for €99.99 /£84.99. While across the pond the offer is for a PlayStation VR, the videogame and controllers for $349.99 USD.
With this continual buildup to launch hopefully, there won’t be another delay which has plagued the title. Check out the behind the scenes video below. For further updates of Marvel’s Iron Man VR, keep reading VRFocus.