fbpx

3dRudder Pro Wireless to Add Native Foot Controller Support for Oculus Quest

For those that find smooth locomotion in virtual reality (VR) uncomfortable 3dRudder offers one of the few consumer-level hardware solutions to help alleviate the problem. Compatible with a range of headsets and videogames, towards the end of 2019 3dRudder added compatibility for Oculus Quest via Oculus Link. Soon the standalone headset will get its own foot controller in the form of 3dRudder Pro Wireless.

3dRudder Pro Wireless - Oculus Quest

The 3dRudder Pro Wireless has been designed to offer a control option for both Oculus Quest and Android-based standalone headsets. Ideally suited to those who like to play seated or don’t like using the directional sticks to move around, as the name suggests the 3dRudder connects wirelessly to the headset.

It doesn’t feature a built-in battery, instead, users can power the 3dRudder Pro Wireless by connecting it to a standard USB charger, the USB port of a PC or a power bank for easy portability. The foot controller has 4-axis of movement so users can tilt the 3dRudder forward/backwards, left/right, rotate it, or exert pressure to move up or down.

Connecting is as simple as pairing two Bluetooth devices for minimum friction. The foot controller can then be used in conjunction with Oculus Quest’s hand tracking to make VR experiences even more immersive. It’s worth noting that the 3dRudder Pro Wireless has been created for the professional market so there are no videogames currently listed as compatible.

3dRudder - Oculus Quest

For developers, the 3dRudder software development kit (SDK) has been updated so they can integrate the 3dRudder Pro Wireless into their Oculus Quest applications, with support for C++, C# and Python. Additionally, there is a Unity asset and an Unreal Engine plugin.

The 3dRudder Pro Wireless is available to order now for €199.00 EUR/$199.00 via the business section of the 3dRudder store. Orders won’t ship until 30th March, however. For further updates from 3dRudder on its latest hardware and software compatibility, keep reading VRFocus.