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VR World Builder Massive Loop Begins $5,000 Kickstarter Campaign

Backers will gain access to a demo.

Videogames like Minecraft have proven that while gamers do love amazing worlds built by talented developers, they also like creating their own. Virtual reality (VR) is no different which is why developer Human Mode (Stratoscapehas created  Massive Loop, a VR environment builder which anyone can use. Today sees the studio launch a Kickstarter crowd-funding campaign to help finalise several features.

Massive Loop

Massive Loop is a place where you can build your own world without the need for any programming knowledge, offering a metaverse combining visual node scripting, a customizable 3D object library, and online multiplayer. So, in theory, you should be able to build working VR content in a matter of hours rather than months.

Human Mode notes some of the core features include:

  • “Visual node scripting – Easily “wire” objects to existing or custom behaviours to bring your environment to life. This can range from simple behaviours such as wiring a rotating ceiling fan to make a living room scene look more alive. Or it can be more complex, such as wiring a door to switch open when you’ve answered correctly on a quiz.
  • Online multiplayer – Share your work with co-workers, clients, students or friends to visualize big ideas, pitch new designs, simulate training sessions, or just have fun.
  • Customizable core asset library – Upload your own 3D objects to Massive Loop and bring them to life in VR. The platform supports GLB files natively, but the Human Mode team is currently developing converters for STL, OBJ, and FBX files.”

“Massive Loop is a VR productivity tool designed for anyone to use,” says William Kerber, CEO at Human Mode in a statement. “The goal is for users to quickly build interactive environments without having to learn a high-level programming language. This isn’t meant for only software developers and 3D artists to understand. We’ve done our best to keep the interface clean and simple so that non-programmers can skip the learning curve and get right to the good stuff. We’ve decided to launch this project through Kickstarter to connect with users who would like to download the demo, give us feedback, and be the first ones to play game updates leading up to the official release.”

The studio is only looking to raise $5,000 USD over the next month to help accelerate Oculus Quest, HTC Vive and Vive Cosmos ports. Other uses for the funds include cloud hosting costs, core asset library expansion and building the online store interface.

An official launch for Massive Loop is expected during Q4 2020. As further details are released, VRFocus will keep you updated.

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