Zerolight, Pico & Qualcomm Unveil Boundless XR Wireless PC Concept at EWTS
The concept is designed to be a precursor to 5G-streamed VR.
Tech companies are getting very excited about the rollout of 5G, especially when it comes to the possibilities for wireless virtual reality (VR). Today, Zerolight, Qualcomm Technologies and Pico Interactive have announced a PC concept called Boundless XR, showcasing a fully wireless demo at the EWTS event this week.
Designed to be a precursor to Boundless XR over 5G, this demonstration is an untethered walking VR experience that will enable users to configure and explore a range of Cadillac vehicles in high definition thanks to Zerolight, without the need for external sensors.
Using a Pico prototype headset, Qualcomm will replicate the high bandwidth and low latency of 5G on its booth by rendering on a PC and streamed directly via a local 60-GHz wireless connection. When it comes to the 5G version will move from local hardware to 5G Mobile Edge Compute (MEC) infrastructure.
“We’re excited to see boundless XR for PC, which we unveiled at GDC 2019, come to life with ZeroLight for this Cadillac VR showcase,” said Brian Vogelsang, senior director of product management, Qualcomm Technologies, Inc. in a statement. “ZeroLight’s enterprise-focused solution demonstrates significant commercial potential, especially as we lay the foundation for a 5G connected future which will help deliver immersive, untethered experiences that transform XR for the consumer and the enterprise.”
“It is vital that we ensure our technology is optimised for both accessibility and scalability. This showcase, along with our inclusion in the XEP initiative, marks a significant step towards achieving this through the migration of our award-winning XR solutions into the edge cloud. With the imminent arrival of 5G, we will soon have the high bandwidth and low latency required to deliver this on live projects without reducing the quality of the experience,” comments Barry Hoffman, Chief Strategy Officer, ZeroLight.
The overall aim is to provide mass-market customers with access to enterprise-level processing power, so they can unbox a wireless headset with inside-out tracking and step into a rich and vibrant digital universe. These are the early stages and VR headsets will also need to be compatible. When that does happen, VRFocus will keep you updated.