Over the last few months, Japanese developer Yomuneco Inc. has held a couple of closed beta’s as it prepares combat title Swords of Gargantua for launch. Today, the studio in conjunction with Gumi Inc. has announced a global open beta will be taking place this month, great for those that haven’t managed to take part in the previous beta’s.
The new open beta will start next week on Wednesday, 15th May 7pm PT until the following Tuesday, 21st May 2019 at 23.59 PT. All players need to do is follow this Discord link and follow the instructions in the #open-beta-apply channel. Oculus Rift users will be given access through Oculus Store when the beta goes live, while for those on SteamVR headsets like HTC Vive will receive Steam keys on 15th.
As an extra bonus, not only do those partaking get to play the last version they’ll also be in with a chance of winning an NVIDIA GeForce RTX 2080 Ventus 8G OC graphics card. Players will compete in the multiplayer beginner quest, and the individual player with the highest score on the multiplayer leaderboard at the end of the open beta, wins.
It has been a while since VRFocus last saw Swords of Gargantua at the Game Developers Conference (GDC) 2018, saying in the preview: “What was shown is certainly exciting, with an intriguing storyline mixed with gritty aesthetics and fluid combat.”
Swords of Gargantua aims to provide VR players with hyper-realistic swordplay, with a refined battle system and haptic feedback. The action title can be played both solo and with friends, offering a four-player co-op mode with built-in voice chat to discuss strategy as they battle hordes of enemies in order to protect a mana station, and penultimately fight an enormous foe. As a single-player, gamers will be able to work through 100 missions with 30 weapons to unlock as they progress.
Definitely one for all of you who love Japanese hack-n-slash videogames, Yomuneco Inc. has yet to confirm an actual launch window for Swords of Gargantua. The open beta does indicate that it might not be too far away. When VRFocus has those detail we’ll let you know.