Chinese developer and publisher Winking Entertainment has quite the catalogue on PlayStation VR. Since the launch of the headset the studio has released titles such as Unearthing Mars, Reborn: A Samurai Awakens, Unearthing Mars 2: The Ancient War, Paper Dolls, 18 Floors and The Walker. It now wants to add another to that list in the form of Mars Alive, launching a Kickstarter crowd-funding campaign to help development.
Developed by Future Tech over the last couple of years, Mars Alive is an open-world survival experience where players have to deal with the harsh reality of living on the red planet.
The story takes place in AD 2045. 18 volunteers were part of Project Monolith III a Mars Immigration plan. That was until a mysterious terrorist attack killed most of them, leaving only two survivors. With the colony destroyed players need to focus on uncovering the mystery behind the attack, whilst trying to stay alive.
Even though the colony was destroyed there’s plenty to salvage with survival supplies such as oxygen tanks and food ingredients left scattered around the facilities. Players will have to monitor the status of their Oxygen, Food, Water and Temperature, if any of these drops to zero then their health will begin to decrease.
Due to the amount of time the studio has already spent on Mars Alive the campaign isn’t looking to raise colossal amounts of cash – unlike the recent Firmament campaign. The goal is to raise HK$39,300 (around £3,800 GBP) to help with the last stages of development such as bug fixing and asset polishing, plus localisation efforts including English, French, Italian, German, Spanish, Portuguese, Japanese, Korean and Chinese (Both Simplified & Traditional Chinese).
Funding tiers start from HK$39/$5 USD/£4, but to gain access to the videogame you’ll need to pledge HK$78/$10/£8 for the limited Early Access run. After that PlayStation VR owners will need to spend HK$117/$15/£11. The campaign will last a month, and even if it’s not successful Mars Alive will still be released, just a little later than the intended July 2019 window.
Head on over to the Kickstarter page for more info. As further details are released, VRFocus will keep you updated.