Earlier this week virtual world Somnium Space launched an Indiegogo crowdfunding campaign to raise $10,000 USD over a couple of months by selling virtual land. With three days gone, the campaign has easily achieved its target with plenty more land up for grabs.
Somnium Space is an open, cross-platform virtual world that is currently in Early Access, where users can buy or rent land, creating their own little slice of virtual heaven. With plans for its own economy and in-game currency, the title currently has several multiplayer mini-games, a cinema and other locales, plus a couple of event being hosted every week.
But for the world to work people need to be encouraged to use it and invite others along helping create a dynamic space. Which is why the IndieGoGo campaign is focused around Somnium Space’s main saleable asset, land. The main funding tiers can be split down into two groups, size of the land and additional depth and height.
Firstly there’s the size of the land you want to buy:
- Small Land Parcel: 200 sq/m – with a 10 meter (33ft approx) height & Depth limit
- Medium Land Parcel: 600 sq/m – with a 25 meter (82ft approx) height & Depth limit
- Large Land Parcel: 1500 sq/m – with a 50 meter (164ft approx) height & Depth limit
These can be purchased individually, for example, the Small Land Parcel retails for $55, while the Large Land Parcel is $250. Or if you so choose there are bundle deals where you can get four Small Land Parcels for $190.
And just for extra flexibility, users can also by additional height and depth addons. So an extra 10 meters will cost you $25, or how about 50 meters for $150 if you really want to build big.
That’s not all, as you can take the hard work out of creating your own model by employing Somnium Space’s 3D modellers to build your dream location – or just use the platform’s own tool ‘The Builder’ to make your own.
The Somnium Space beta can be downloaded directly from its website or Steam for free, compatible with Oculus Rift, HTC Vive, and Windows Mixed Reality headsets. For further updates, keep reading VRFocus.