Rebellion Release the First Dev Diary for Arca’s Path VR Ahead of Launch

Enter the studio's competition to win a copy.

Battlezone developer Rebellion and Dream Reality Interactive are due to launch relaxed, hands-free puzzle title Arca’s Path VR on 4th December for multiple headsets. With less than a month to go, the studio’s are taking gamers behind the scenes of its development with what will be the first in a four-part series of Dev Diaries. 

Arca's Path - Screenshot (E3 2018)

In this first Dev Diary you can find out what Arca’s Path VR is all about, what inspired Dream Reality Interactive to create such a relaxing experience, clips showcasing the gameplay in action, how the title evolves as progression is made and an overview of the story.

A dark fairytale set within crystalline landscapes, Arca’s Path VR is an enchanting, platform-style experience where players control a ball through 25 labyrinthine levels, using only their gaze to intuitively lead the character’s sphere through the maze and out the other side.

Obstacles in the way include lifts, bridges and high-speed descents. Along the way, there are a number of collectables to pick up, some of which are cunningly hidden away in nooks and crannies for the player to seek out.

Arca's Path - Screenshot (E3 2018)

This will be the first virtual reality (VR) title released by Dream Reality Interactive, an indie studio founded by former Sony London Studio head, Dave Ranyard. Having released its first augmented reality (AR) title Orbu in December 2017, the company has developed key technology and design for Hold the World, a VR project featuring Sir David Attenborough, in conjunction with Factory 42 for Sky and the London Natural History Museum.

Arca’s Path VR will be coming to PlayStation Store, SteamVR, Viveport and Oculus Store on 4th December, 2018. There’s also a chance to win yourself a copy by heading to the Arca’s Path VR official website and signing up.

Check out the Dev Diary below, and for further updates ahead of launch, keep reading VRFocus.

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