Mozilla Updates Firefox Reality With 360 Video and Improved Language Support

You'll be able to watch 360 content in a new dedicated theatre.

In September web browser developer Mozilla launched its dedicated virtual reality (VR) browser to facilitate seamless movement between the 2D web and the immersive web, Firefox RealityToday, the company has announced the first major update to the app, adding new features whilst improving others.

Firefox Reality

With the release of Firefox Reality 1.1 new features included are 360 video support with a new dedicated theatre viewing mode, additional language support in the form of Chinese (Mandarin – simplified and traditional), French, Italian, German, Spanish, Japanese and Korean, plus expanded voice search support to the new localised languages.

Local bookmarks have also been added (cross-device syncing is coming soon) alongside automatic search and domain suggestions in URL bar. The 2D UI performance has been improved as well.

In an expansion to the Firefox Reality content feed, Mozilla has added cult director/designer Keiichi Matsuda’s video series, including his latest creation, Merger. 

“Keiichi’s work explores how emerging technology will impact our future lives,” a press statement explains. “His earlier video HYPER-REALITY presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. His new film Merger is about the future of work. Set against the backdrop of AI-run corporations, a woman finds herself caught between virtual and physical reality, human and machine. As she fights for her economic survival, she finds herself immersed in the cult of productivity, in search of the ultimate interface. This short film documents her last 4 minutes on earth.”

Firefox Reality

Firefox Reality 1.1 is now available for download in the Viveport, Oculus, and Daydream app stores, supporting Vive Wave devices, Oculus Go and Google Daydream View respectively. You’ll find the full release notes on Github, and for further updates keep reading VRFocus.

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