18 new Startups Selected for the HTC Vive X AR/VR Accelerator Programme
This fourth round has an increased emphasis on enterprise VR technology.
Since its inception in July 2016, the Vive X AR/VR Accelerator Programme has managed to help fund around 100 startup companies as the industry continues to advance and grow. Today, the fourth batch of companies have been selected, adding eighteen new start-ups to Vive X programs in the London, San Francisco, Taipei, Shenzhen, Beijing and Tel Aviv.
The Vive X AR/VR Accelerator Programme has managed to curate a diverse portfolio of hardware and software companies over the last couple of years, focusing on a range of different verticals. This fourth round has an increased emphasis on enterprise VR technology, with those selected building enterprise solutions such as training simulators, location-based entertainment models, and data visualization tools.
“As we head into our fourth batch of Vive X companies, we’re looking toward mass-market drivers in the consumer space, but also placing a large emphasis on how companies integrate VR into their work,” said Marc Metis, Vice President, HTC Vive in a statement. “We have selected companies in this batch that will help deliver on that promise and elevate the enterprise experience by developing toolsets that train employees, increase workplace safety, and improve collaboration and customer acquisition.”
Companies included in this fourth round of Vive X are:
San Francisco –
- Visby builds foundational holographic imaging software that puts the real in extended reality. Visby’s light field technology allows film and video professionals to capture and publish photorealistic video for immersive and holographic displays.
- Primitive believes that collaboration and immersive visualization are the future of software development. The Primitive programming interface turns complex software analyses into interactive 3D structures that are displayed in immersive VR.
- Modal was inspired by co-founder Nolan Bushnell’s success with Atari and Chuck E. Cheese’s, Modal brings social, fun and active free-roam location-based VR entertainment to a mass audience.
- ybVR‘s multi-viewpoint optimized streaming technology powers immersive live broadcasting and on-demand video content in 8K resolution.
- MyndVR – MyndVR is a national health and wellness company providing Virtual Reality solutions to Assisted Living, CCRCs, Veterans homes, 55+ living communities and home-health care providers.
- Immersive Factory has developed virtual reality HSE (Health Safety & Environment) training exercises based on real-life situations. All training courses, available on a dedicated platform, have been created in partnership with key account customers including Veolia, EDF, Colas, and Suez.
- LIV LIV empowers VR live streamers to better connect and monetize their audiences in real-time. The company has generated over half a billion streams of VR on social media since April 2018 and boasts the largest VR content creator community in the world.
- Kagenova is developing core technologies to engineer interactive realism at scale for next-generation immersive experiences. Their first product, KageMove, allows any 360 media to be viewed with six degrees of freedom (6DOF).
- 360Stories uses immersive 360º footage to transport you to the most amazing destinations on Earth. Hear locals tell their story as they show you around their urban and natural landscapes in virtual reality. No amount of research online will truly represent the feeling of actually traveling, but surrounding yourself in 360Stories gets pretty close!
- Z-Emotion is building a fully connected 3D design platform for the apparel, knitwear and sportswear industry for the future of digital supply chain. Furthermore it provides predictive big data analytics to entire manufacturing process and enables smarter, faster and more effective decisions.
- Pumpkin Studio creates AAA LBE VR game content in Unreal Engine 4. Partnering with HTC, SEGA, Smilegate and others. Our goal is to combine our knowledge of LBE to build VR games that suits the needs of all different operators.
- Inload Inload excels in VR Kiosk design, manufacturing and operation. The company has an in-house R&D lab, VR game studio, hardware production base and brand operation team. Its VR Kiosk business model has been expanding rapidly in many shopping malls in Shenzhen, generating positive cashflow, and is soon to be replicated across the country.
- Yaoan – With 20 years of industrial experience in enterprise software, YaoAn has launched VR security experience hall, VR immersive training system, VR emergency drill system, security training cloud platform and other industry solutions, and has emerged to be a leader in domestic security education and training.
- ifGames is one of the first VR game studios in China. It produced China’s 1st VR large area game title “Ark of the Stars” and won numerous awards including the Chin VR and Gyro VR game of the year. ifgames’ first fullbody tracking VR title “CyberCraft” is highly acclaimed by critics and is already launched in major cities in China.
- ShinyVR was incubated in the National Defense Lab of Yanshan University, developing a molecular-level physical simulation engine SYVR, simulating key components of C919 (the first large commercial aircraft of China). The SYVR engine provides real-time simulation of large-scale complex scenarios, experiments, training and conceptual design visualization.
- Yuanji has developed a VR Judicial Visualization system enabling crime scene restoration for evidence to be presented directly and transparently. The system speeds up trial process and promotes social fairness and justice through science and technology empowerment.
Tel Aviv –
- Sixdof.space created a new tracking system technology that represents a breakthrough in both speed and accuracy. They combine optics, electronics and algorithms to offer a device urgently needed for current product development in multiple industries, beginning with VR.
- Ayayu Games develops, creates and manufactures patent pending VR-action controllers, which enables players to control and play with their action figures in their VR games and immersive experiences.
The $100 million accelerator helps provide support in key areas including strategy, business development, engineering and marketing. For further updates as the programme continues, keep reading VRFocus.