There are a variety of options available for users who want to go into virtual reality (VR). One of the most cost-effective is the Windows Mixed Reality line of head-mounted displays, of which there are several variants, provided by various different Microsoft partners, including Samsung. Samsung launched its Odyssey headset towards the end of 2017 and now it has announces a new and improved version.
The new Samsung Odyssey+ features a number of improvements on the previous version, including an improved display and technology to reduce simulation sickness symptoms.
The Samsung Odyssey+ uses new display technology with dual 3.5” AMOLED displays which provide a combined resolution of 1,440 x 1,600 per eye. This is combined with anti-screen Door Effect display technology.
The ‘Screen Door Effect’ is the name for the phenomenon where the slender lines between the pixels become visible to the user, causing a kind of mesh effect like looking through a screen door. This effect has been known to spoil the immersion and contribute towards headaches and simulation sickness.
Samsung have used its technology in a way that allows for this ‘fixed pattern noise’ to be overcome, providing a perceivedPPI of 1,233 PPI (pixels per inch).
“Samsung strives to develop meaningful innovations that deliver unique experiences to all consumers,” said YoungGyoo Choi, Senior Vice President of the PC Business Team, Mobile Communications Business at Samsung Electronics, “With industry-leading display technology and an enhanced, premium design, the new Samsung HMD Odyssey+ offers new levels of immersion, improving upon its already brilliant display resolution for a consumer immersive headset.”
The device is now only 590g (1.3lbs) and has added more points of adjustment to allow for more comfort. The device also uses AKG audio technology, which gives 360-degree sound to simulate 3D audio.
The Samsung Odyssey+ will be available in the USA from 22nd October, 218 from the Microsoft Store and the Samsung website. For future coverage on Windows Mixed Reality, keep checking back with VRFocus.