Lenovo Mirage Solo VR Experience Offered to Starlight Children’s Foundation
Hospitalised children will be able to enjoy VR experiences provided by Lenovo Mirage Solo and SOTI.
For children who are hospitalised, or who have to undergo regular medical treatment, it can be a frightening and isolating experience. Virtual reality (VR) can offer an escape from the clinical environment, and has also been shown to reduce pain and anxiety. SOTI, a provider of mobile and IoT devices solutions have partnered with Lenovo to work with the Starlight Children’s Foundation to offer children in hospitals access to VR experiences on the Lenovo Mirage Solo.
The specially created ‘Starlight Xperience’ runs on the Lenovo Mirage Solo, which is powered by Google’s Daydream platform. The custom program has been designed to entertain, educate and inspire hospitalised children.
The VR experience will be delivered to Starlight’s network of over 800 paediatric partners by using its 360-degree program distribution program. The VR Starlight Xperience offers equipment and content which has been designed for the entertainment and distraction of children, with the hope that it will become a standard VR solution for paediatric care providers.
“We are very excited to work with Lenovo and the Starlight Project,” said Larry Klimczyk, vice president, Strategic Alliances at SOTI. “Our latest integration with the Lenovo Mirage Solo will bring countless innovations to the healthcare and education sectors.”
“By partnering with SOTI, Lenovo can combine VR technology with SOTI solutions, ensuring our device is securely managed and successfully implemented. We look forward to expanding the use of VR and delighting both consumers and the enterprise alike,” said Gunjan Shah, general manager for North America Smart Devices at Lenovo.
The Lenovo Mirage Solo is a stand-alone headset device, which is advantageous in a clinical setting. The device uses Google’s ‘WorldSense’ technology which allows for inside-out tracking without the need for external sensors.
For future coverage on how VR is used in healthcare and medicine, keep checking back with VRFocus.