The rise of visual-based technology such as virtual reality (VR) and augmented reality (AR), particularly for head-mounted displays (HMD) has had a knock-on effect of contributing to the rising demand for small glass components for optics and photonics subsystems.
Syntec Optics, an optics manufacturer based in Rochester, NY has announced that it is expanding its ability to include replicative molding of glass materials to better keep up with demand for the micro-optics and photonics markets – including the growing market for AR and VR HMDs.
The company says that the techniques it has developed work with various optical components, using precision molding to combine complex systems into fewer parts, thus reducing cost and alignment complexity.
“Syntec Optics is making American manufacturing globally competitive again. The new capabilities enable customers not to rely on foreign sources for molded glass needs,” said Syntec’s executive chairman and investor, Al Kapoor.
Products produced by Syntec Optics are used in a range of applications, including defense missiles, night-vision goggles, medical testing equipment and VR systems. The company is the largest privately-owned polymer optics and opto-mechanical assembly provider in North America. The company recently renovated a 85,000 sq ft manufacturing facility to further expand the capacity of the company and its co-located subsidiaries.
“The addition of glass molding capabilities builds on Syntec’s core competency in mass producing precision molded optics. It gives the company another powerful manufacturing method to satisfy the ever more challenging performance needs of its expanding customer base. This combined capability allows us to solve incredibly difficult problems in a wide range of sectors – from communications to security, medical, and consumer,” said Dr. Rob Parada, President of Syntec Optics.
As VR and AR products become more mainstream in industry and leisure, demand for optical components, and research into new products will likely continue to rise. Keep checking back with VRFocus for the latest news in this area.