Fast-paced multiplayer first-person shooter Skyfront VR was launched into Steam Early Access in November 2017, and since then has seen a fairly consistent stream of updates featuring not just bug fixes but new content for players to enjoy. One of the team behind the title talks about what players can expect when Skyfront VR emerges from Early Access.
Nina spoke to Sandra Müür, community manager and PR at Skyfront VR developers Levity Play about the title and what might be coming next.
Müür began by explaining that Skyfront VR was tantalisingly close to its full release, “We’ve been in Early Access for quite some time, and now we’re really close to releasing the final version of our game.”
When asked what players could expect from playing Skyfront VR, Müür said: “While we’re still in Early Access we have two maps, though a third map is coming out the week after Gamescom. We currently have two game modes, seven weapons and six special abilities. Before we launch we’re gonna add two more game modes. One of them is going to be domination, and the other is a yet-to-be disclosed secret game mode.”
Explaining what would be added to the final version, Müür said: “The final version will have four maps and four different game modes and we’ll also be adding both customisation and progression.”
Going into a bit more detail on customisation, Müür explained: “For customisation, we’re not promising anything crazy, but we know people love, as we do ourselves, customising your characters and making it your own. We really want to give that to our players.”
Special abilities have become a stable of arena-based FPS titles, and Müür explains the types of abilities players can choose from: “We have things like self-heal, so you can save yourself from dying, there’s a shield and there’s Shockwave, which is my personal favourite ability. We also have stealth and some other ones for you to try.”
The full interview can be viewed below. For future coverage of Skyfront VR and other upcoming VR projects, keep checking back with VRFocus.