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RYOT Announces Opening of Innovative Entertainment Studio in Los Angeles [Updated]

RYOT is a noted immersive media company and visual effects studio which has announced that it is working with Verizon to launch a new innovative entertainment studio which will be engaging in development of new content creation which leverages Verizon’s new 5G technology.

The new studio builds on the previous success of the 5G lab in New York City, and forms part of Verizon’s expansion of its 5G labs program. The studio will be involved in post-production, graphics, audio and finishing along with developing applications and effects for virtual reality (VR), augmented reality (AR) and mixed reality (MR).

The new studio will be located at Verizon’s Playa Vista California campus and is scheduled to open in Autumn of 2018. The studio space will host state-of-the-art motion capture solutions, including Vicon and Cubic Motion which will be utilised for a range of applications, including traditionl film, CGI effects, VR, AR and MR as well as scientific research.

The RYOT Verizon Los Angeles Lab will be focussing specifically on immersive experiences such as AR and holograms, experiementing with cutting-edge formats that will be able to take advantage of the high speeds offered by 5G as well as the low latency the technology is capable of. The studio will be engaged in pushing 5G and seeing what can be down to allow audiences to immerse themselves in entertainment experiences.

RYOT Studio
RYOT Studio (Image Credit: VR Scout)

“RYOT’s cutting-edge Innovation Studio will revolutionize the way content is created and lead the way on future formats, including Verizon’s 5G technology, immersing audiences and allowing them to experience entertainment in a completely new way,” said Bryn Mooser, Founder and CEO at RYOT. “We couldn’t be more excited to offer innovators the technology that will transform the future of entertainment.”

Further information on RYOT and its new studio can be found on the RYOT website. For future coverage of new developments in the VR industry, keep checking back with VRFocus.

Update: An additional image credit for the orignal source of one of the images has been added.