The work of writer Philip K. Dick has captured the imagination of science fiction fans for decades, ad been the inspiration behind movies and TV shows like Blade Runner or The Man in the High Castle. The virtual reality (VR) adaptation is hoping to tread that same road, and the studio behind the adaptation of The Great C, Secret Location, has announced it will be working with award-winning producer Tom Holkenborg, aka Junkie XL.
Holkenborg is best known for his work composing soundtracks for Hollywood blockbusters such as Mad Max: Fury Road and Deadpool. He has expressed his enthusiasm about the project and is hoping to enhance the VR experience by using his experience with modern and classical musical structures.
“I’m always looking for new technological advancements or mediums to experiment with in my composition work and The Great C was a unique project to explore VR, a really exciting new space with huge cinematic potential,” said Holkenborg. “I love being at the cutting edge and The Great C allowed me to really push the envelope of what a film viewing and listening experience can be.”
The Great C was premiered at the Venice Film Festival, and follows the story of a woman called Clare, living in a harsh future totally controlled by an apparently all-knowing computer called The Great C. Clare finds herself having to choose between the rules of her society and her own feelings when her fiancé is chosen for a deadly pilgrimage.
“Junkie XL’s reputation precedes him. We knew from the beginning that having him compose The Great C’s soundtrack would be a best-case scenario that takes our work to the next level,” said Ryan Andal, President and Co-Founder of Secret Location. “Pairing a strong Philip K. Dick story with Junkie XL’s atmospheric soundtrack, and then wrapping it all up in an intense filmic experience has made The Great C an unmissable title we feel is indicative of a new wave of VR content that better shows the medium’s potential.”
The Great C is planned for release on HTC Vive, Oculus Rift and PlayStation VR in Q4 of 2018. For future coverage of new and upcoming VR experiences, keep checking with VRFocus.