Developer IgniBit announced in August that it was opening sign-ups for its virtual reality (VR) tactical mutliplayer first-person shooter Zero Killed. Now the studio has revealed that the title will be on HTC Vive and Oculus Rift by the end of September.
The best is due to begin on the 17th September, so those who signed up can get an early start on learning the gameplay and tactical tricks. The full release is due on Steam for HTC Vive and Oculus Rift on 26th September, with a PlayStation VR release due to follow soon after.
Zero Killed was inspired by popular tactical multiplayer FPS titles such as Rainbow Six Siege, along with taking the fast-paced PvP of Counter-Strike and the wide array of equipment and gadgets available in SWAT 4.
Players take control of mercenaries known as Zeros, who have broken contact with former employers who tried to hire them to carry out the dangerous and illegal task of retrieving a mysterious superconductive element known as Petronium from a strange, devastated area known only as The Zone.
According to the developers, Zero Killed relies heavily of team cooperation and communication, which will allow teams to react to the rapidly changing conditions on the battlefield. Players will be able to choose from ten different characters, all of whom have their own specialities and equipment, such as the heavily armored Big Foot or demolition expert and ex-Navy general Ox.
IgniBit say they have created a method of allowing realistic movement, including sprinting, climbing or sliding down ladders that will not generate simulation sickness. Players can also expect to use realistically modelled weapons which include recoil and damage penetration.
The developers also say that players can behave as if they were on a real battlefield, such as tossing back a thrown grenade, or handing a spare magazine to a teammate who is out of ammo.