Sólfar Studios Showcase New Chapter For In Death Along With GeForce RTX 20 Support

The new GeForce RTX 20 series offers phenomenal performance gains.

Sólfar Studios are at Gamescom 2018 with their virtual reality (VR) title In Death showcasing a new chapter for the videogame entitled Paradise Lost. On top of that the studio have also revealed details about their work with the new NVIDIA GeForce RTX 20 series graphics processing units (GPU) and the performance they were able to gain with them.

In Death

The new Paradise Lost chapter puts players up against angelic hordes with new weapons, encountering intense enemies and even an epic boss battle with the Archangel Gabriel. By wielding powerful medieval weapons players are now able to choice between the perfectly balanced Long Bow for long-ranged attacks or the new Crossbow which is ideal for short range killing. Of course that does not mean the challenge with be easy as players will still need to make the most of their skills and reflexes in order to survive this new chapter.

Having been built in the Unreal Engine 4, the title is notable for its impressive visual quality running at a solid 90hz ensuring the performance is to a degree that makes gameplay highly enjoyable. The team at Sólfar Studios had the opportunity to gain early access to NVIDIA’s VRWorks SDK for the new GeForce RTX 20 series which saw them able to leverage the new power to see how far they could push In Death. In only two days the team had fully integrated the new SDK which saw a phenomenal performance gain.

In Death

Thanks to using NVIDIA’s Variable Rate Shading technology, the team were able to realize immediate performance measured in milliseconds of 25% better framerate when comparing the game running on Turing and with Variable Rate Shading turned on in comparison to running it without the technology, all without any noticeable loss of visual fidelity. Thanks to all this, In Death is able to utilize super sampling to run at a much higher Pixel Density within the Unreal Engine than was previously possible on current generation GPUs.

All of these performance improvements mean the development team will have further room to expand the title with more complex post processing effects and particles, leading to a much richer visual experience. All of this is planned to be made accessible in a Game Ready driver which will release for the GeForce Experience when the title leaves Early Access in tandem with consumer availability of the new GeForce RTX 20 Series GPUs.

In Death is available now on Steam for £15.49 (GBP) with support for Oculus Rift, HTC Vive and Windows Mixed Reality headsets alongside the Oculus Store for £14.99. You can see a trailer for the new Paradise Lost content below and for more on In Death in the future, keep reading VRFocus.

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