Polygoons Announce Launch of Immersive AR Action Videogame

The launch of Apple’s ARKit has opened up a wide array of new possibilities for smartphone videogame developers, and several are taking advantage of this with the creation of new augmented reality (AR) titles. One of those is Polygoons Inc, which has just announced that its AR action title, also named Polygoons is now available on the Apple App Store.

Polygoons is an AR first-person shooter title that features a cartoonish and blocky art style. The titular polygoons are a race of aliens who have invaded Earth. The player takes control of a super-advanced robot in order to stop them.

Players will be able to unlock more powerful weapons as they progress, many of which have unique effects. There’s a Global leaderboard for players to compare their skills against other players around the world.

Steve Chainani, Founder and CEO, Polygoons, reported, “Polygoons Inc. is committed to creating a range of augmented reality gaming experiences that truly redefine the meaning of gaming. Polygoons builds motor skills and coordination while improving concentration and focus. We believe children and adults can find entertainment value as well as build mental acuity, all while having fun, anywhere, anytime. The game is played in-situ, in the immediate physical environment of the player. It’s more than a bit addictive.”

Chait Hiremath, Founder and CTO who leads the technology team, reported, “We’ve pioneered some advanced software concepts into Polygoons and will continue to innovate with new gaming products that are targeted at audiences from ages 10 to retirement and beyond. Additionally, our gaming technology can be private labelled for consumer products companies that want their own branded game featuring their products. The engagement with the consumer will far exceed anything currently available in the advertising realm. We are planning to release one new game each month, after completing our funding round.”

For future coverage of new and upcoming AR titles, keep checking back with VRFocus.