OrbusVR Announces New Expansion – OrbusVR: Reborn

Quite often when virtual reality (VR) is depicted in fiction, it in in the form of an MMORPG, which allows for great immersion, long play sessions and interacting with other people within the virtual world. Since modern VR is still in the relatively early stages of development, few of these expansive VR realms currently exist, though OrbusVR has tried to fill that voice since its Early Access launch at the end of 2017.

The developer behind OrbusVR, Ad Alternum Game Studios now believes that the title is ready for the next stage, and has announced the first expansion, OrbusVR: Reborn.

OrbusVR: Reborn will represent not only a whole host of new content, but will also comprise a re-working of existing content, complete with upgraded art assets, additional gameplay mechanics, new enemies and challenges, and of course, more of the world to explore.

“After releasing OrbusVR into Early Access 8 months ago, we’ve spent our time refining the game and adding additional content such as 10-player raids, challenging shard dungeons, and quality of life features such as gear transmogs and mounts,” said Riley Dutton, Game Director. “At the same time, we knew that we wanted to go back and re-work major parts of the game to give us a better foundation to build on for the future. We think OrbusVR: Reborn is going to excite existing fans of the game as well as position us to keep improving well into the future.”

OrbusVR: Reborn is planned to feature eight playable combat classes, including the new Bard and Shaman classes. There will be new raids and dungeons to complete and new in-game events such as dragon pet racing, along with a new avatar system which allows greater scope for customisation.

The development team plans to launch OrbusVR: Reborn in Q1 of 2019, with beta testing to take place later in 2018. Any player who has purchases OrbusVR in its current form will get OrbusVR: Reborn as a free upgrade.

For future coverage of OrbusVR and other VR projects, keep checking back with VRFocus.