OptiTrack Unveils New VR Tracking Technology
OptiTrack will be demonstrating its new Active Puck Mini at SIGGRAPH 2018.
As the popularity of location-based virtual reality (VR) centres continues to grow, so does the demand for technology which can accurately track the actions of players engaging with the VR environment. OptiTrack is aiming to meet that need with its new device, the Active Puck Mini.
OptiTrack say that the new Active Puck Mini builds on previous technology to offer a lightweight solution for accurate player tracking and motion capture, without needing specialist suits or long set-up times.
The new device has added in an IMU, or Inertial Measurement Unit, which is also being added to OptiTrack’s standard-sized Active Pucks. These pucks provide tracking data with errors of less than 0.02mm, even across large areas as well as rotational data from active LEDs and the IMU.
“We’ve significantly refined our Active tracking technology in response to the requests of our location-based entertainment customers, and it has emerged as the clear choice for high throughput VR experiences,” said Brian Nilles, Chief Strategy Officer. “Streamlining player tracking was next on their list of needs, and we delivered the first Active Puck and player tracking software late in 2017. Our latest release, the Active Puck Mini, is 40 percent smaller than its predecessor, and comes with the added robustness of an IMU for hyper accurate and consistent player tracking. For traditional character mocap, skin tight suits have been standard in tracking for decades, but with the Active Puck Mini, that is no longer the only solution. Performers can quickly attach the small pucks to six key points on the body – wrists, feet, a baseball cap and a belt – then take advantage of OptiTrack’s real-time pipelines into Epic’s Unreal Engine and Unity.”
OptiTrack will be demonstrating the new technology at SIGGRAPH 2018 at Booth #933. The company expects the new technology will be available for shipping in Autumn of 2018.
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