When it comes to virtual reality (VR) and augmented reality (AR), videogames and leisure apps tend to get the majority of the attention. However, as we have covered here on VRFocus many times, business and industry have much to gain from the technology as well. Recognising this, NVIDIA have added new tools to its Holodeck platform aimed specifically at engineering, architecture and construction purposes.
The new tools will be demonstrated to attendees at the SIGGRAPH in Vancouver, Canada. The new tools have been created to allow designers and architects to extend VR throughout the entire pipeline, making new possibilities available.
Among the new features are:
Holotable – This allows users to view scale models on a podium with the ability to review, rotate and section. Models created in software such as Autodesk 3ds Max and Maya using Materials can toggle layers, so users can explore floor plans or change lighting to see how lights and shadows change the design appearance.
Workflow enhancements – Material palettes have been improved so Holodeck library material can be edited, saved and re-assigned. Creating and joining private sessions has also been improved with the addition of passcode protection. Users can also now import Dassault Systemes SOLIDWORKS Visualize models.
Navigation improvements – Users can now teleport to different floors or elevations to fully explore models of any size. Beacons can be placed at points of interest so users can quickly navigate large, multi-levels models.
New and improved design tools – Communication tools have been refined to make sharing concepts and ideas with clients or colleagues easier. Whiteboards, drawing and measurement tools have been given greater accuracy. Video and 360-degree image capture has been added and for displaying reference images on videos, a full web browser can now be launched from within the Holodeck VR environment.
Early Access users can take advantage of these new features from Steam. Other users and interested parties can discover further information at the NVIDIA website. For future coverage on NVIDIA’s VR projects, keep checking back with VRFocus.