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FAKT Software Discuss Their Physics-Based Puzzler Crazy Machines VR

When it comes to videogame creativity indie developers tend to push the envelop more than the bigger studios, namely because they have more freedom to do so. In the world of virtual reality (VR) this has meant some surprising experiments have arrived for headsets. FAKT Software has seen the potential in the technology, deciding to enter the industry for the first time with a physics-based puzzle experience called Crazy Machines VR.

Crazy Machines VR - Screenshot

While new to VR, the actual Crazy Machines franchise is several years old, having began as a top-down puzzle videogame, seeing several versions launch across multiple platforms. Of course, Crazy Machines VR takes this idea and creates an entirely new challenge for players, thrusting them into a virtual world full of pulleys, gears and rubber bands to create solutions to various challenges.

During Gamescom 2018 VRFocus caught up with FAKT Software’s Managing Director Falk Mockel about the studios plans for Crazy Machines VR. Having experimented with VR the team realised what a natural fit Crazy Machines VR would be because of the interactive, hands-on nature of the gameplay.

VRFocus previewed Crazy Machines VR at Gamescom 2018, saying: “Crazy Machines VR certainly has the potential to be a refreshing puzzle experience in VR and, given the high level of challenge offered by previous titles, will likely be a brain taxer that goes far beyond most of what the medium has yet dared to offer.”

Crazy Machines VR - Screenshot

Check out the full interview below to find out further details on the studios plans. Crazy Machines VR is expected to arrive for HTC Vive, Oculus Rift and Windows Mixed Reality in Autumn of 2018. A PlayStation VR version is also in the works, with a launch window of early 2019.

VRFocus will continue its coverage of Crazy Machines VR and FAKT Software, reporting back with any further updates prior to launch.