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Defiance ETFs Announces Launch of Defiance Future Tech ETF

Investment company Defiance ETF prides itself on offering investors access to transformative and disruptive technology by using targeting portfolios. To further this goal, the company has announced the launch of its Defiance Future Tech ETF, which has been created for investors seeking opportunities in the augmented reality (AR) and virtual reality (VR).

Defiance Future Tech ETF is also known as AUGR, and the company says that it has been created as a way to offer a liquid and transparent way to invest in companies who are developing and commercialising AR and VR technology.

The underlying index is the BlueStar Augmented and Virtual Reality index (BAUGR), which is a global index that includes approximately 60 stocks across all market capitalisations. The index is said to be equal weighted and current country allocations include the USA, France, Japan and Korea.

“The AR/VR space has extended far beyond its roots in gaming to applications in healthcare, retail, manufacturing, entertainment and more,” said Matthew Bielski, founder and CEO of Defiance ETFs. “But as the category matured and expanded, investors lacked options for adding targeted exposure to AR/VR leaders to their portfolios. With AUGR that problem has been solved, and access to the category is now available in a highly liquid ETF wrapper.”

AUGR is the first ETF produced by Defiance ETFs. Bielski has a great deal of experience is ETFs and asset allocation from his previous position as Senior Vice President at Direxion ETFs.

“We founded Defiance ETFs with the vision that more investors should be able to tap into the growth stories of the truly disruptive technologies that we believe will permanently change our lives,” continued Bielski. “Our ETFs go beyond the trend-of-the-month, and provide targeted exposures that act as important complements to existing core tech allocations. We’re thrilled to be bringing our first ETF to market and we’re equally excited to be providing investors with access to AR/VR growth.”

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