It was back in June 2017 that the PlayStation VR passed the 1 million units sold mark. This mile stone came after the device has been on the market for less than a year, and word is now in that after less than two years, the PlayStation VR has now passed the 3 million mark. What does this mean for the future of Sony’s virtual reality (VR) headset, and the wider VR market?
Sony has had a slightly odd relationship with the PlayStation VR since the start; initially not putting a lot of faith in how much demand there was for the device, and even after the 1 million units milestone, the company didn’t celebrate, instead releasing a cautious statement saying it was ‘A good start.’
The announcement of the 3 million sales success was met with slightly more enthusiasm by Sony, who not only released an infographic detailing the story of the PlayStation VR, but also offered discounts on several PlayStation VR titles in the US PlayStation Store, a move that has more of celebratory feel about it, comparatively.
A platform is nothing without content, and alongside the three million systems sold, 21.9 million PlayStation VR videogames and experiences have also been sold. This is a fairly respectable number, and includes a number of critically-acclaimed titles such as Resident Evil 7 biohazard and Moss, which started out with PlayStation VR support, and no doubt served to considerably raise the profile of the system.
Though official figures for the HTC Vive and Oculus Rift sales are unknown, estimates put them below that of the sales numbers boasted by the PlayStation VR. This does make some sense, and the PlayStation VR doesn’t require a high-end PC rig to be built and set-up in order to work, which serves to make it more attractive to the average consumer.
It’s also been recognised that sales of VR devices have been declining recently. HTC Vive had something of a spat when an analysis from Digital Trends seemed to predict the decline of the VR market, causing HTC Vive to hit back, pointing out a number of details that the analysis failed to take into account.
Traditionally, add-on peripherals for consoles have usually not done particularly well. The PlayStation VR appears to something of an exception, perhaps due to the level of support it has received from developers, and the support for VR as a whole in the videogaming community.
There has yet to be any announcement of a successor to the PlayStation 4, though some analysts are predicting that the console is getting towards the end of its lifespan. Without any official confirmation, its impossible to know what Sony are planning, but considering that the PlayStation VR has been a success for the company, though a modest one by console standards, it seems likely that another VR device will be paired with the next generation of consoles.
It is impossible to know what the future holds for PlayStation VR, but this milestone seems like another good reason among many for Sony to keep riding the virtual reality train.