Windows Mixed Reality Starts To Catch Up in Steam Hardware Survey
While the Oculus Rift pulls ahead, Windows Mixed Reality devices quietly increase market share.
The results of the Steam Hardware Survey for June are in, and while the results are broadly similar, some changes are starting to emerge to show that the state of virtual reality (VR) on Steam might be undergoing a subtle shift.
The June results are considered by some analysts as a good baseline, as there have been no significant releases for any of the three SteamVR compatible VR headsets last month, and no real changes in the sticker price, this means that there are fewer variables to consider.
As such, the Oculus Rift remains the leading device, taking 46.26% of the overall VR headset usage on Steam, with HTC Vive slightly behind at 44.56%. This is a slightly wider gap than had been shown during May, which were recorded at 46.1% and 45.31% respectively.
Of slightly more interest to many experts is news that the suite of Windows 10-based Windows Mixed Reality headsets have been quietly increasing their market share, clocking in at 6.25% in the survey. This is still not coming close to the HTC Vive or Oculus rift, but does show that some ground is being made up, however slowly.
The Windows Mixed Reality devices cover a wide range of price points, but have yet to have any big titles exclusively devoted to them, though their SteamVR compatibility was a big selling point. Nor has there been much movement on the prices, unlike the price drops offered by HTC Vive and Oculus Rift.
July is bringing with it several new releases which will no doubt stimulate the SteamVR market, with titles such as Marvel Powers United VR, an Oculus Rift exclusive, potentially prompting a surge in demand for the Facebook-powered device.
Other analysts are pointing to the news that the finger-tracking Knuckles controllers have begun shipping to developers, and the much-anticipated finger tracking capability could also go some way towards promoting the HTC Vive.
For future coverage of news from the VR sector, keep checking back with VRFocus.