Moss Launches on Windows Mixed Reality and Gets Official Soundtrack

The adorable adventures continue on Windows Mixed Reality.

Fans of adorable puzzle-platformer Moss can rejoice today as developer Polyarc have released two bits of news that will bring the story of brave little mouse Quill to a new audience, as well as let you take the memories of your adventure with you in the form of the official soundtrack.

Polyarc have announced that a new update will allow users of Windows 10 Mixed Reality devices to play the Steam version of Moss. In addition, the official soundtrack for Moss has been launched, and there are also some updates aimed at HTC Vive users.

Moss screenshot

The addition of support for Windows MR devices is as a result of player feedback on Steam, many of whom requested the addition. The new update also brings with it some enhanced flexibility for HTC Vive users, which gives HTC Vive users the ability to choose between Touch-to-Move and Press-to-Move options when playing Moss.

HTC Vive users will also now be able to choose between the default layout of attack/jump on either side of the touch pad, or dedicated attack and jump buttons. These options were found to resolve several touch pad issues which had been reported by users.

The official soundtrack will be available to everyone who has bought a copy of Moss through PlayStation Store, Steam, Oculus Store, Viveport or GameStop, or has bought one of the physical release copies. The soundtrack is also available to buy as a stand-alone release from digital retailers including Bandcamp, iTunes, Google Play and Amazon.

The soundtrack is composed by BAFTA award-winning composer Jason Graves. The available soundtrack features 11 in-game tracks, which adds up to over 57 minutes of music, including the bonus track ‘Home To Me’.

A limited physical run of the soundtrack is available for pre-order, as both premium CD and vinyl albums. These can be ordered from Materia Collective or Bandcamp.

For future coverage of Moss or other VR projects, keep checking back with VRFocus.

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