Moscow Art Gallery Uses VR To Bring Paintings To Life

The workrooms of two avant-garde artists have been re-created using VR technology.

A number of museums and art galleries are turning to immersive technology such as virtual reality (VR) to better engage with visitors and reach new audiences. One of the latest to do this is the State Tretyakov Gallery is using VR to explore the work of two 20th Century Russian artists.

The VR experience available at the State Tretyakov Gallery has been created by Dutch company VRTech Group, which has used the technology to set up a virtual re-creation of the workrooms of two avant-garde artists by using photos and descriptions as reference.

Visitors to the gallery will be able to don a headset in order to explore the recreated studios of Natalia Goncharova and Kazimur Malevich. In Goncharova ‘s workroom, users can arrange items on a table or pick up a VR paintbrush to add colour to the design.

In Malevich’s studio users can throw items at a canvas, which will change into colourful shapes in a style reminiscent of the style the artist founded, which became knowns as the ‘supremacist’ style.

The director of the Moscow gallery hopes the experience will help to widen public perception of art and help increase participation in the field.

Zelfira Tregulova, director of the Tretyakov Gallery, hopes that galleries can make art more accessible through the use of technology: “We showed this program to some specialists who are trying now to introduce new means of education, and education about art at secondary schools, and they were really amazed how quickly and easily this introduction could be carried out,” she told the BBC.

Tregulova thinks that VR technologies could be very beneficial to areas where there are few museums or art galleries, in order to provide an absorbing experience of the art world, but the expense of the devices remains a worry: “We all know that these new technologies are very expensive. If you want to do it in a good way it’s an expensive thing. So everybody has to think about their priorities.”

For future coverage of new and innovative VR experiences, keep checking back with VRFocus.

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