There are a number of team-based tactical shooters on the market – or due to be released – with titles like Pavlov and Onward proving to be popular on HTC Vive and Oculus Rift, whilst PlayStation VR fans can look forward to Firewall Zero Hour next month. Looking to muscle in on the market is Polish studio Ignibit, with its first virtual reality (VR) project for PC headsets, Zero Killed.
Much like Firewall Zero Hour, Zero Killed is a team-based military style first-person shooter (FPS), where groups of up to four players compete against one another to complete specific objectives.
Zero Killed is a pure multiplayer experience yet Ignibit has crafted a fairly elaborate storyline involving governments and corporations devastating an entire territory for a fictional substance called Perunium. When the minerals acquisition was halted everyone left and the area cordoned off. Naturally, illegal miners and scavengers started appearing in what was dubbed the ‘Zero Zone’, eventually calling themselves Zeros. After a few years these Zeros become professionals at what they do, and you so happen to be one of them.
Gameplay revolves around 4 vs 4 matches, with players having 10 different characters to choose from, all with unique gadgets, equipment, perks, and personalities. There are four modes to play through: Data Steal, Hunt, Domination and Tournament, across three locations; Nuclear, Suburbs and Sewers.
One of the important aspect of Zero Killed is the realism. There’s no teleporting in the videogame, players traverse the world by sprinting, climbing or sliding down a ladder. “Our motion sickness free technology will allow you to fully immerse yourself in the game world, without the risk of your enemy teleporting out of nowhere and attacking you from behind,” states the studio.
Other realistic aspects include being able to throw back enemy grenades or chucking teammates extra ammo clips, whilst being able to destroy the environment around you.