Assetto Corsa Competizione Gets Early Access Launch Date
Next title in acclaimed racing sim series will have VR support.
Kunos Simulazioni Brand have attained a great deal of critical acclaim with its racing simulation series, Assetto Corsa. The next title in the series has been named as Assetto Corsa Competizione, and has been confirmed to feature support for virtual reality (VR) and has also now had the date for its Early Access release date announced.
Assetto Corsa has become one of the most popular and acclaimed racing sims available on PC, but the title has been out for some time, and as technology continues to develop, Kunos Simulazioni Brand have added a number of new features to the sequel, including VR support.
Though support for VR is no longer listed on the Steam page, the developers and Product Manager Marco Massarutto confirmed to RoadtoVR that the title will indeed feature VR, along with a graphics engine upgrade and several other new features.
Assetto Corsa Competizione will be built using Unreal Engine 4, which will allows for realistic weather conditions such as rain or night-time races. Other additions include motion-captured pit animations, driver swap support and a player ranking system for multiplayer.
The current Assetto Corsa title does offer VR support, but critics point out that the support is limited by the current grphics engine, and has no full VR menu available, making it tricky to navigate in VR mode. Many fans are hoping that the extensive VR support offered by Unreal Engine 4 for Assetto Corsa Competizione will improve things in these areas.
Assetto Corsa Competizione is due for Early Access release on Steam on 12th September, 2018. It has not yet been confirmed which VR platforms it will be compatible with, thought HTC Vive and Oculus Rift are expected, with some users hoping that Windows Mixed Reality will also be supported. Further information and updates can be found on the Steam store page.
For further news on Assetto Corsa Competizione and other upcoming VR titles, keep checking back with VRFocus.