A couple of months ago wireless virtual reality (VR) specialist TPCAST announced a distribution partnership with retailer Fry’s Electronics to sell its HTC Vive Consumer Edition Wireless Adapter. Now the pair have revealed an expansion of this partnership with the retailer adding the Oculus Rift version to its inventory.
Fry’s Electronics will be the first brick-and-mortar retailer to distribute the TPCAST Consumer Edition Wireless Adapter for Oculus Rift in North America since its launch in December 2017. The TPCAST Wireless Adapter will be available in all 34 Fry’s Electronics stores in the United States and also online at Frys.com.
There are currently 8 stores in Northern California, 9 stores in Southern California, 8 stores in Texas, 2 stores in Arizona, 2 stores in Georgia, and 1 store each in Illinois, Indiana, Nevada, Oregon and Washington.
“TPCAST is excited to have its channel partner, Fry’s Electronics, be the first to distribute the TPCAST Adapter for the Oculus Rift, and expand its reach of the Wireless VR adapter,” stated Udi Yuhjtman, TPCAST’S North America General Manager in a statement. “TPCAST is the only source for wireless VR solutions for the PC VR market and we are committed to support multi user adapters and provide additional wireless solutions going forward.”
“Fry’s has seen great success with having the TPCAST Adapter for HTC Vive available the past two months. The product performs well and customer feedback has been very positive,” stated Manuel Valerio, Fry’s Community Relations Manager. “We have seen a significant attach rate of the TPCAST Wireless Adapter and the HTC Vive VR headset, and are looking forward to expand the cooperation with TPCAST with the addition of the TPCAST Adapter for Oculus Rift.”
It might not be cheap but the TPCAST adapter offers consumers one of the only ways to make their Oculus Rift truly wireless, with the kit capable of offering 2K video quality at less than 2ms latency. The TPCAST Consumer Edition Wireless Adapter for the Oculus Rift retails for $319 USD. For any further updates, keep reading VRFocus.