Running At Ludicrous Speed On Steam Early Access

VR infinite runner Ludicrous Speed is available now through Steam Early Access.

The idea of running at extremely high speeds to collect golden rings might sound suspiciously familiar, but this virtual reality (VR) endless runner is not quite what it initially sounds like. Instead, it is an intense, trippy journey that reacts to the music you have playing.

Players of Ludicrous Speed are invited to run through a surreal neon world that reacts to the music you are listening to whether that’s the in-game tunes or your own personal music library, with the environment responding in sync as you run, jump and wall-grind.

Players have a choice of using the trackpad controls to direct movement, or swinging arms in a skating motion to control your running speed in a way that is more physically active. Running, jumping, wall jumps and wall-grinds are all available to perform to make sure you keep on running.

The developers at Manic Machine have attempted to create an infinite runner that lets users keep going, even if all your lives are lost, the gameplay will seamlessly flow into the next run, letting players keep the flow of gameplay and watch the high-score tick up.

The development team are hoping that the time Ludicrous Speed spends in early access will help them gather feedback from the community to improve the title before its planned release at the end of 2018.

There are plans to introduce more hazard layouts, additional art, support for Steam achievements and some toggle options that allows users to customise the core gameplay experience. While the title is in a playable state, the way levels react to the music is still in a relatively early phase of development.

Ludicrous Speed is available on Steam Early Access for HTC Vive and Oculus Rift, with plans to add Windows Mixed Reality support at a later date. The title is priced at £5.99 (GBP) and further information can be found on the Steam store page.

For further coverage of new and upcoming VR titles, keep checking back with VRFocus.

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