Oculus and Insomniac Comment More On Stormland Development
Jason Rubin, VP of Content at Oculus, and Ted Price, CEO of Insomniac Games talk about Stormland.
Stormland was announced a short time ago, and described as an epic sci-fi adventure. During E3 2018, Jason Rubin, VP of Content at Oculus, and Ted Price, CEO of Insomniac Games teamed up to deliver a talk about the future of virtual reality (VR) and videogaming in general, where they spoke about Stormland and some of its features.
Stormland is being created as a collaboration between Oculus and Insomniac Games, who previously produced VR magic duelling title The Unspoken.
Ted Price briefly described what players could expect when they strap on the headset and load Stormland: “In Stormland you play an android, a gardener for this mysterious world who has been partially destroyed by a malevolent. His job is to journey up into the Stormland and ethereal place. You can do what we call slipstreaming across the clouds in this interesting version of flying.”
Price was enthusiastic about the leap forward in VR technology that Stormland represented: “What I love about developing this game is that anything you can see, you can climb or you can traverse. Our goal with this game was to go bigger, to really open things up for VR players.” he said, “We’ve learned a lot in terms of how to design for the VR audience with our first three titles and this is coming through now with what we can do on the platform.”
Rubin mentioned that Stormland was over three years in the making, seeing a very early proof-of-concept during his first trip to meet with Insomniac Games: “I remember visiting Insomnia to talk about VR and seeing a prototype of Stormland. It already existed three years ago. It didn’t have an android protagonist but the cloudscape and the islands were all there. I remember saying ‘This is awesome, but it is way too big for the first generation of VR’”
Players can expect a varied challenge as much of Stormland‘s content will be dynamic: “In Stormland we have a procedural system which is regenerating Stormland every week, so the idea is that you as the player and going back over and over again to find new challenges. You are assigned these bounties to go up into the Stormland and work with friends to take them on with friends.”
Asked about single player and multiplayer, Price replied: “We know that there are players who prefer to experience adventures on their own and we absolutely do tune the game for that if you decide to take on the Stormland solo. But if you have a friend join you, the challenges become more difficult and the loot you can earn is better.”
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