Expect Virtual Reality Games Development To Get Deeper – Oculus

Jason Rubin of Oculus and Ted Price of Insomniac Games talk about how VR has grown.

E3 2018 is now in full swing, with plenty of news, reveals and announcements to keep pretty much every type of videogame fan happy. Jason Rubin, VP of Content at Oculus, and Ted Price, CEO of Insomniac Games took time during the chaos of E3 2018 to sit and talk about how the virtual reality (VR) industry has grown and changed since its inception, and what is still to come.

Modern VR is starting to mature, and with that growth comes change as it emerges from infancy, this means that the small, proof-of-concept experiences are no longer enough for players, as Rubin and Price explain.

“Our challenge up until now was to fill the store with stuff. If you are an FPS player you want plenty of those, if you are an RPG fan you want an RPG,” Rubin explained, “This is hard to do with brand-new dev kits and you don’t have a lot of time. This stuff wasn’t as big as people expect to find on consoles and on PC. Were now entering the second generation of content where we have the time to make these experiences bigger and deeper.”

Rubin went on the explain that VR was now entering a new phase of development: “We think we’re entering into the time where the experiences available will be a lot closer to those offered by the older gaming devices, we think VR is taking its next step.”

Price commented on how much has been learned since modern VR devices first came on the scene: We understand better now how to make basic gameplay work, whether that’s combat or puzzle-solving. We can start to layer in all of those other design elements which we think are important for games.”

Price also spoke about how bringing multiplayer into VR is affecting the perception of the experience: “What’s interesting about playing with a friend is that in VR the way that he or she moves is very specific to that person. Unlike in a console game in which an avatar moves based on what the animators came up with. It imparts a personality that is distinct for every player.”

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Rubin confirmed that bringing that social aspect into VR has had a big effect on him, too: “That has been an amazing experience for me, watching people I know get in the headset and without them saying anything I know who they are.”

Stay tuned to VRFocus for more news and coverage from E2 2018.

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