Deadline Approaches for Vive X Submissions [Updated]
Time is running out for start-ups to apply to be part of Batch 4 of the Vive X Accelerator programme.
The Vive X Accelerator programme has aided a number of smaller and newer companies in the virtual reality (VR) space get the funding and mentoring required to become established. HTC Vive have recently begun to push its influence in Europe with the announcement that the Vive X programme was coming to the region. Time is now running out for companies to put in their submissions.
The deadline to join Batch 4 of the Vive X Accelerator programme is the 30th June, 2018. Interested parties need a HTC account in order to fill out the application form.
The Vive X programme provides funding for start-up companies who are working in the fields of VR, augmented reality (VR) or mixed reality (MR). As well as funding, the programme also provides support and mentoring and access to the HTC existing customer and client base.
The Vive X accelerator programme was launched in 2016, and since then has helped companies around the world to showcase innovations in the area of immersive technology as well as offer support, mentoring, tools and hardware to new companies.
Vive X has several world hubs, including Taipei, Beijing, Shenzhen, San Francisco, Tel Aviv and the recently opened Vive X Europe hub in London. These hubs have hosted demo days which allow participants in the Vive X programme to display and demonstrate their work.
Companies in Europe have been encouraged to apply for the Vive X accelerator programme, with the Director of Vive X Europe Dave Haynes saying: “We’re especially interested in hearing from companies working on B2B and Enterprise applications, a market that we think European startups are especially well placed to address. Given the region’s startup track record in media (Spotify), fashion (Farfetch), gaming (Rovio), e-commerce (Deliveroo) we expect to see a broad range of startups apply.”
Update: Previously this article mistakenly stated the closing date to be July 30th. VRFocus apologises for this error.