Last week, Sony revealed it was kicking off festivities for E3 2018 early with its ‘Countdown to E3 2018‘, which offered a series of livestreams which would reveal some big news before the event even starts. Today’s announcement concerns the appearance of Beat Saber on the PlayStation VR.
The announcement formed part of the PlayStation effort to whip up hype before the big PlayStation E3 2018 Showcase. Sony promised that an ‘Eagerly Anticipated’ title would be announced for PlayStation VR.
Beat Saber has become something of a minor phenomenon since it was launched on Steam for HTC Vive and Oculus Rift. Combining lightsaber-swinging action with fast-paced rhythm game gameplay which offers satisfying musical reaction to getting the movement right.
The PC VR version got a good response in its preview from VRFocus, where it was said: “Beat Saber works excellently at everything it sets out to do. It can easily eat vast amounts of your time without you even realising it as you fight to get a perfect score. The gameplay is extremely satisfying while still being very simple and is the sort of thing that would serve as a great introduction to VR.”
Previously announced during the PlayStation E3 Countdown were a virtual reality (VR) take on the famous Tetris franchise called Tetris Effect, brought to the PlayStation VR by Rez Infinite developer Enhance Games. Players can expect classic Tetris fast-paced puzzle gameplay along with the stunning visuals that Enhance Games have become known for.
Also announced was a VR platform title called Ghost Giant, in which the player takes the role of a see-through giant who befriends a sunflower farmer called Louis and helps him to solve problems and progress forward.
The big Sony media showcase and presentation is yet to come, and there is much anticipation on what will be revealed, with some leaked documentation suggesting that Spider-Man, Bioshock Resurgence and Resident Evil 2 will be featured, along with PlayStation VR compatibility for each.
For continued coverage of E3 2018, keep checking back with VRFocus.