As immersive technology grew so did the amount of dedicated events to the technology. The Virtual Reality Developers Conference (VRDC) began life as an addition to the Game Developers Conference (GDC) 2016, and still takes place alongside as well as having a Fall event. Now the VRDC has been rebranded as XRDC to more broadly encompass the rich diversity of immersive experiences now available. For this years Fall event organisers have now opened the call for submissions.
Spanning augmented reality (AR), virtual reality (VR) and mixed reality (MR), XRDC is now accepting session submissions pertaining to healthcare, education, and training applications as well as both videogame and non-game entertainment-immersive development.
Sessions will be organized into five tracks: Games & Entertainment, Education & Training, Innovation, Healthcare, and Partners.
Games & Entertainment is for those who wish to expand their knowledge in this particular area, whether you’re a programmer, designer, producer, artist, or in business development. Education & Training is dedicated to the most innovative and exciting advancements in AR, VR & MR training and educational applications. On the Innovation track experts breaking ground on the frontier of XR development will give talks and panels across a range of industries including construction, retail & commercial, industrial design, and more.
Healthcare will look at AR, MR, and VR solutions to improve healthcare delivery and outcomes, providing training and data solutions for healthcare providers, and immersive treatments and therapies for patients. Whilst the Partner track aims to provide session content that enables companies to communicate the value of their tool or service and educate developers on how to use the technology.
Tickets aren’t currently on sale with the 2018 passes and prices coming soon. The call for submissions to submit a session for XRDC is open now until 4th June at 11:59 pm PT. XRDC will be held 29-30 October, 2018 at the Westin St. Francis Hotel in San Francisco. For further updates, keep reading VRFocus.