Intraoperable VR Gets a Step Closer With BLOCKv and High Fidelity Partnership
Another company joins the Virtual Reality Blockchain Alliance.
High Fidelity have been very busy lately, after founding the virtual reality blockchain alliance (VRBA) alongside JanusVR, the company is seeking out new partners to help push the idea of an intraoperable virtual reality (VR) environment. The latest to join is BLOCKv.
As suggested by the name BLOCKv uses blockchain technology to create a platform for creating and publishing digital objects, by joining High Fidelity and the VRBA, BLOCKv will be able to be utilised on various different VR experiences.
BLOCKv users can create digital objects referred to a virtual atoms, or vAtoms, which can be taken into virtual environments created with High Fidelity. These assets can then be used or modified in-world similar to other 3D objects. Conversely, content created inside High Fidelity will be exportable to be used in BLOCKv.
“Imagine hunting for digital treasure in an Augmented Reality scavenger hunt, and then being able to bring that same object into High Fidelity to show your avatar friends. You could then combine it with other items and export it back into the real world where it can serve as a concert ticket, a rare collectible or a redeemable coupon at retail,” said Reeve Collins, CEO of BLOCKv. “The blockchain is the mechanism that will safely and securely connect virtual worlds, which will scale to hundreds of millions of users as consumer-ready VR and AR hardware continues to roll out. BLOCKv is pioneering how this change will intersect with users, companies and places in the real world, and we are delighted to be working with High Fidelity to reshape the digital consumer experience.”
“There is great potential for interoperability between virtual worlds, and also between real and virtual worlds,” said Philip Rosedale, CEO and founder of High Fidelity. “Many useful things will have meaningful representations in both places—real and virtual. And being able to bring virtual creations into the real world will create more opportunities and revenues for digital creators, growing virtual worlds faster.”
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