Survios launched its competitive multiplayer Sprint Vector a couple of months ago and this week the studio released the first big update. The Space Race 1.2 update adds a brand new map for players: Outer Vegas, alongside additional improvements.
The new map features the same gameplay Sprint Vector players have come to expect from Survios, this time on a neon drenched course filled with deadly drops off every turn, erratic gravity warps and a big twist at the end. Of course Outer Vegas is riddled with the usual amount of shortcuts and alternate routes for those master players who love to jump and fly, and risk it all.
Explaining Outer Vegas’ design Survios said: “Filled with complex lighting and visual effects, the space map was a labor of love for our artists and designers. Originally a cold, hard sci-fi-inspired course (think Raw Data), everyone agreed the vibe wasn’t jiving with the rest of Sprint Vector’s crazy-colorful aesthetic—until the day someone yelled “Space Vegas!” as a joke.”
In addition to the new map the update includes ongoing gameplay stability improvements, AI behaviour updates, and graphical performance upgrades to allow for a smoother sprinting experience overall across all solo and multiplayer maps.
If you’ve not yet tried Sprint Vector and happen to own an Oculus Rift then you’ll be able to try it for free this weekend. Survios is participating in Oculus’ Rift Gold Rush event so from 5th – 8th April players will be able to unlock a secret achievement as well as participate in special challenges.
The Space Race Update is available now for free. It’s the first of a two-part sponsored content series in collaboration with Intel, as further details are announced VRFocus will let you know.
Patch Notes for Update 1.2
- New Map: Outer Vegas – “Outer Vegas” now live for both single-player and multiplayer races.
- Improved Multiplayer Loading – Players no longer get stuck at a black screen when loading into a multiplayer area.
- Improved Stability – Includes several improvements to server and client stability and optimizations for performance to improve player experience.
- AI Pathing and Behavior – Includes several improvements to AI performance and behavior throughout the game.
- Improved Collision – Includes several improvements to collision volumes and path smoothing throughout the game.
- Graphical Performance Improvements – Contains several assorted adjustments to streaming volumes and distances to improve graphical performance.
- [PLAYSTATION] Leaderboard scores are not currently updating on the final three challenge maps, Sidewinder, Blastoff and The Gauntlet. We are currently investigating this issue and intend to fix it with a patch as soon as possible.
- [MULTIPLAYER] On occasion, racers who complete the race will not be teleported to the Race Completion Zone.
- [MULTIPLAYER] Players who have been muted via the wrist menu may become unmuted when transitioning to a new map.
- [MULTIPLAYER] Players will sometimes lose speed lines and aim assist cones after passing through power-up orbs.
- [MULTIPLAYER] Players sometimes get stuck on an endless multiplayer loading screen. Workaround: Bring up your Windows date and time settings to make sure that “Set time automatically” is turned on.
- [OCULUS] Oculus users experience strobe effect on loading screens. Workaround: Turn on “Rift Core 2.0 Beta” found in the Beta tab of Oculus Home settings.