Since September 2017, VRFocus has been covering the development of MiroWin’s virtual reality (VR) shooter, Guns’n’Stories: Bulletproof VR. Those months of hard work have now come to an end as the wild west themed experience has now left Early Access on Steam and Oculus Store.
Acknowledging the achievement, MiroWin said in a statement:
“We love games and want to make a VR-gaming enjoyable and widespread. That is why we wanted to create a simple, fun and dynamic game, in which people could fall out of reality for a short time and get fresh and bright emotions that can be experienced only in childhood. Pure fun!
“Our cowboys comes from Hollywood, so they do not waste time for reloading weapons, can dodge bullets and easily deal with hordes fearsome, but invariably comical enemies.
“You will not be languish with the boredom and monotony of traditional westerns, because we added to the game an impressive arsenal of firearms, throwing weapons, and even futuristic weapons.
“Those of you who will not skip storyline will be able to see in the game more than the “regular wave shooter.” (Take advantage of this to take a breath after the heated shootings).
“We are sure that you will appreciate the diversity of locations, the jokes of old Bill and the driving soundtrack of the western and blues rock.
“Yes, with unaccustomed you can get tired legs, hands and especially your fingers, but true immersion in another world must to respond to all our senses. Isn’t it? “Mobilis in Mobili””
Just like most videogames that leave Early Access, Guns’n’Stories: Bulletproof VR brings a nice big update along with it, adding six new bonus levels, indication of inflicted damage on enemies, a Star rating system marking how well you completed a level, and plenty of achievements to unlock.
If you fancy grabbing a pair of six shooters, and some cowboy boots, Guns’n’Stories: Bulletproof VR is available on Steam and the Oculus Store for $19.99 USD (£17.99 GBP). The title also supports Windows Mixed Reality headsets via Steam as well. For any further updates from the MiroWin team, keep reading VRFocus.